Figma plugins are written in JavaScript and can be used to extend the functionality of Figma. In this article, we will take a look at how to write a Figma plugin and how to use the Figma API.
JavaScript is a programming language that is used to create interactive web pages. It is also used in server-side programming, game development, and desktop applications.
The Figma plugin SDK is a set of JavaScript libraries that allow you to interact with the Figma API. With the Figma API, you can create new vector graphics, edit existing vector graphics, and export graphics as PNG or SVG files.
To write a Figma plugin, you will need to use a text editor such as Visual Studio Code or Atom. You will also need to have Node.js installed on your computer.
Node.js is a JavaScript runtime that allows you to run JavaScript code outside of a web browser. To install the Figma plugin SDK, you will need to use the Node Package Manager (npm).
Once you have installed the Figma plugin SDK, you can create a new plugin by running the following command:
figplug new my-plugin
This will create a new directory called my-plugin that contains the skeleton of a Figma plugin. The skeleton contains the following files:
index.js: This is the entry point for your plugin. This is where you will write your code.manifest.json: This file contains metadata about your plugin such as its name and version number..gitignore: This file tells Git which files should be ignored when committing changes to your plugin.npmignore: This file tells npm which files should be ignored when installing your plugin.editorconfig: This file sets up some basic code style rules for your editor.eslintrc: This file sets up some basic code style rules for ESLint.
The index.js file contains the following code:
// index.js
const { figplug } = require('figplug');
figplug('my-plugin', (api) => {
// Your code goes here..
});